DANCE SHOW

Each team prepares a dance show for the other team. Then they both dance for each other.

KING OF THE CASTLE

Each player tries to be the only one at the top of a small hill. The one on the top is “the king of the castle.”

THE CIRCLE

A group of children stand in a big circle. One kid skates or runs around the rest. When the child tags another child on the back, that child has to race or skate a full circle trying to get into the open spot first. The child who did not make it to the open spot, gets to tag someone else, and race for the open spot again. Variations include making different versions by defining different ways of running, or play the game in pairs.

THE GATHERER

Find as many red leaves as possible in one minute… or acorns… or four leaf clovers. The one who has gathered the most wins and gets to decide what the players are going to find next.

THE ANIMALS

Players take turns imitating different animals. 

The rest of the players try to guess what animal is being imitated. 

THE SIGN GAME

This game is similar to “Kick the Ball.” The difference is that when a child is found, they can escape if receiving a sign from another child who is still free. The sign can be a small wink or a smile. The children that are found have to go inside a decided boundary. The boundary could be a tree, or inside a circle. The children that escape must do this without being seen by the seeker. 

KICK THE BALL

The object of the game is similar to hide and seek. One seeker counts at a base with a ball. When the ball is kicked, the seeker has to run and fetch the ball, bring it back to the base and then count again, while everyone else run off to hide. The seeker wants to find everyone, so someone else can be the seeker. In this game, the players that have been found can be freed by anyone of the other players. Players are freed if another player is able to reach the ball and kick it away while screaming “free.” The players decide their own rules for this game. They can decide the boundaries – where to hide, how long to count, how many rounds are maximum for each seeker, or how many players must be found before kicking the ball.

HIDE AND SEEK IN A FOREST

Two or more groups of children are needed. One group starts being the seekers by closing their eyes for about 2 minutes, while the other groups hide. The group that is found first, counts the next round. The players decide on other rules like boundaries and how much time hiders get, etc. 

THE RED LIGHT

One player starts on one side of an area. This player is the traffic light. The goal of the game is for players to reach the traffic light. They are allowed to move forward when the traffic light is standing with its back facing them. Once the traffic light turns around, all the players have to stop moving. If the players are seen moving by the traffic light, they have to go all the way back to the starting line.

THE RIVER

All kids lock arms. One end of the line begins to move. Watch how the rest must follow - like water - very powerful force when there is a lot of it. The children create different movements and kicking patterns together, and move backwards, sideways and forward and in a circle.

THE WINTER KING

This game can also be played on a field. One side of the ice/area is the cold area. The other side of the ice/area is the warm area. All the children stand on a line. When the leader yells “cold” they are supposed to run towards the cold area. When the leader yells “warm”, they are supposed to run to the warm area. If the leader yells “snowstorm,” they all have to sit down. This game can be played in many ways. One way is that the children who run towards the wrong side of the area are out. 

THE SMUGGLER

The object of the game is for teams to smuggle an object (hidden inside one of the players fist) over to the other teams back line. The team that is smuggling tries not to get tagged by the other team. When a player is tagged, he has to open his fist and show if he has the object and is the smuggler. Both teams start at the same time behind their back lines. If the teams are able to get across to the other team’s back line, they score a point and get to smuggle again. If the person who is the smuggler is tagged, it’s the other teams turn to smuggle. The children decide how big the area is, if it is in the forest or on a field and how long to play.

THE NORTH WIND

The game starts when one player is named “The North Wind” and one player is named “The South Wind.” The north wind blows cool air on other kids. When they are touched or tagged by the “North wind” they have to stand still. The South Wind is warm and tries to unfreeze the tagged children.

THE ONE

Everyone chases one player. The game starts when one of the players “The One” sets off to escape the rest of the players. This game works on skis, skates and in natural environments with trees, bushes and places to climb and hike. Once “The One” is caught by anyone in the group, a new player is named “The One.” This game is the opposite of a tag game.

HAWK AND DUCKLINGS

One hawk tries to catch all the ducklings. Once a duckling is caught, he becomes a hawk too, trying to help out the “old” hawk. All the ducklings start on one side of the field, forest, ice or play area. When the hawk asks the ducklings to come forward, they try to cross the area to the other safe side without being taken (tagged) by the hawk. 

DANCE SHOW

Each team prepares a dance show for the other team. Then they both dance for each other.

KING OF THE CASTLE

Each player tries to be the only one at the top of a small hill. The one on the top is “the king of the castle.”

THE CIRCLE

A group of children stand in a big circle. One kid skates or runs around the rest. When the child tags another child on the back, that child has to race or skate a full circle trying to get into the open spot first. The child who did not make it to the open spot, gets to tag someone else, and race for the open spot again. Variations include making different versions by defining different ways of running, or play the game in pairs.

THE GATHERER

Find as many red leaves as possible in one minute… or acorns… or four leaf clovers. The one who has gathered the most wins and gets to decide what the players are going to find next.

THE ANIMALS

Players take turns imitating different animals. 

The rest of the players try to guess what animal is being imitated. 

THE SIGN GAME

This game is similar to “Kick the Ball.” The difference is that when a child is found, they can escape if receiving a sign from another child who is still free. The sign can be a small wink or a smile. The children that are found have to go inside a decided boundary. The boundary could be a tree, or inside a circle. The children that escape must do this without being seen by the seeker. 

KICK THE BALL

The object of the game is similar to hide and seek. One seeker counts at a base with a ball. When the ball is kicked, the seeker has to run and fetch the ball, bring it back to the base and then count again, while everyone else run off to hide. The seeker wants to find everyone, so someone else can be the seeker. In this game, the players that have been found can be freed by anyone of the other players. Players are freed if another player is able to reach the ball and kick it away while screaming “free.” The players decide their own rules for this game. They can decide the boundaries – where to hide, how long to count, how many rounds are maximum for each seeker, or how many players must be found before kicking the ball.

HIDE AND SEEK IN A FOREST

Two or more groups of children are needed. One group starts being the seekers by closing their eyes for about 2 minutes, while the other groups hide. The group that is found first, counts the next round. The players decide on other rules like boundaries and how much time hiders get, etc. 

THE RED LIGHT

One player starts on one side of an area. This player is the traffic light. The goal of the game is for players to reach the traffic light. They are allowed to move forward when the traffic light is standing with its back facing them. Once the traffic light turns around, all the players have to stop moving. If the players are seen moving by the traffic light, they have to go all the way back to the starting line.

THE RIVER

All kids lock arms. One end of the line begins to move. Watch how the rest must follow - like water - very powerful force when there is a lot of it. The children create different movements and kicking patterns together, and move backwards, sideways and forward and in a circle.

THE WINTER KING

This game can also be played on a field. One side of the ice/area is the cold area. The other side of the ice/area is the warm area. All the children stand on a line. When the leader yells “cold” they are supposed to run towards the cold area. When the leader yells “warm”, they are supposed to run to the warm area. If the leader yells “snowstorm,” they all have to sit down. This game can be played in many ways. One way is that the children who run towards the wrong side of the area are out. 

THE SMUGGLER

The object of the game is for teams to smuggle an object (hidden inside one of the players fist) over to the other teams back line. The team that is smuggling tries not to get tagged by the other team. When a player is tagged, he has to open his fist and show if he has the object and is the smuggler. Both teams start at the same time behind their back lines. If the teams are able to get across to the other team’s back line, they score a point and get to smuggle again. If the person who is the smuggler is tagged, it’s the other teams turn to smuggle. The children decide how big the area is, if it is in the forest or on a field and how long to play.

THE NORTH WIND

The game starts when one player is named “The North Wind” and one player is named “The South Wind.” The north wind blows cool air on other kids. When they are touched or tagged by the “North wind” they have to stand still. The South Wind is warm and tries to unfreeze the tagged children.

THE ONE

Everyone chases one player. The game starts when one of the players “The One” sets off to escape the rest of the players. This game works on skis, skates and in natural environments with trees, bushes and places to climb and hike. Once “The One” is caught by anyone in the group, a new player is named “The One.” This game is the opposite of a tag game.

HAWK AND DUCKLINGS

One hawk tries to catch all the ducklings. Once a duckling is caught, he becomes a hawk too, trying to help out the “old” hawk. All the ducklings start on one side of the field, forest, ice or play area. When the hawk asks the ducklings to come forward, they try to cross the area to the other safe side without being taken (tagged) by the hawk. 

DANCE SHOW
KING OF THE CASTLE
THE CIRCLE
THE GATHERER
THE ANIMALS
THE SIGN GAME
KICK THE BALL
HIDE AND SEEK IN A FOREST
THE RED LIGHT
THE RIVER
THE WINTER KING
THE SMUGGLER
THE NORTH WIND
THE ONE
HAWK AND DUCKLINGS

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INVENT A NEW GAME TO PLAY OUTSIDE!

The Play Spirits' Playground - Jessica Riley & Hedda Berntsen